Unity webgl build freezes, Then I received more errors after trying to run the TrueSync boxes demo in the Unity Editor, which is set to build to WebGL. After entering a nickname I click on 'Demo Boxes' to get these errors: Operation failed: OperationResponse 230: ReturnCode: 32767 (Empty application id). Unity 2018.1.0f2 Player Settings Scripting Runtime Version.NET 4.x Equivalent; Scripting Backend:IL2CPP; Api Compatibility Level.NET 4.x; Build Settings Platform:PC, Mac & Linux Standalone; Target Platform:Windows; Architecture:x8664; Visual Studio 2017 community; 準備せずに起きる事.
PlayMaker Pro from the Macintosh App Store is licensed to an Apple ID. Document Editing also enables the ability to export presentations as MPEG-4 video files. Hook up your TV to your Mac to produce video presentations with player notes, play animations, scribbles, video and your voice. Playmaker free download - Playmaker Football, and many more programs.
2D: Fixed case of Editor crashing on WorldContactFilter2D::ShouldCollide
when trying to destroy Tilemap. (1126791)
2D: Fixed case of Tile Animation showing a wrong Sprite when Tilemap is deactivated and reactivated. (1126772)
2D: Fixed issue where Tilemap Collider Physics Shape/s were not updating when a single Tile was removed. (1126789)
2D: Fixed to clean up Preview Tiles when painting on a Tilemap when an asset is saved. (1126776)
2D: Fixed NullReferenceException
when painting with a Tile Palette without a valid Tilemap component. (1120310, 1126781)
2D: We now use Grid Cell Layout instead of Tile Orientation for doing Grid Cell picking when painting on a Tilemap. (1126779)
Android: Fixed null exception on GC when Java class is not found. (1128659)
Android: UnityWebRequest: Relaxed format requirements for jar:file uris. (1117525, 1128887)
Asset Import: Fixed crash when reading a meta file with a 'Byte Order Mark'. (1128853)
Editor: Fixed Instability in IConnectionStateInternal_HasAtLeastTheDefaultAmountOfAvailableConnections . (1103431)
GI: Fixed an issue were newly loaded scenes with bounce count 3 would not bake any indirect light. (1129335)
Graphics: Fixed for [ASAN] Memory use after free in GpuProgramMetal::ApplyGpuProgram. (1127838)
Graphics: Fixed issue where 'GetGfxDevice() should only be called from main thread' errors are thrown and crashes in Play Mode later on. (1124135)
Graphics: Fixed memory leak in batchmode when rendering on desktop platforms . (1093649, 1102280)
Graphics: Vulkan: Fixed a crash when draw call was made without an active GPU program. (1126841)
IL2CPP: Fixed correct flow control code not generated for try/catch/finally handling with async methods in C#. (1122868)
IL2CPP: Fixed step-into debugging for some generic methods. (1124177)
IL2CPP: Improved the performance of WaitOne, WaitAny, and WaitAll on Windows platforms. (1111339)
IMGUI: Maximizing the player in the windowed mode sets it to Maximized Window mode. (1085673, 1127910)
iOS: Fixed background audio stopping when startin an Unity app on iOS. (1115948)
iOS: Fixed issue where an App won't be automatically deployed to Device when building project via Build and Run. (1114541)
Linux: Fixed editor UI breaking with Screen.SetResolution is called. (1057513, 1128667)
Mobile: Fixed il2cpp player build when engine stripping is enable and AssetImporter log is not empty. (1115957)
Multiplayer: Fixed memory leak in TLS connections, affecting Windows/Linux/Mac/UWP. (1121523)
OSX: Fixed an issue where older Macs could incorrectly report that they support GPU instancing. (1126530)
OSX: Fixed the fullscreen menu item in the standalone player. (1120105)
Package Manager: Fixed incorrect build settings on Project Templates in packages. (1114141)
Prefabs: Fixed crashes when instantiating prefab with certain user scripts. (1113205, 1125019)
Prefabs: Fixed drag and drop not unpacking the Prefab instance under some circumstances. (1117374)
Prefabs: Fixed object IDs changing when saving a prefab after building a player. (1106345)
Profiler: Fixed an issue where chart data would be inconsistent from hierarchy data. (1080435)
Scripting: Fixed MissingMethodException when calling bindings methods in VRModule on XBox One. (1109347)
Scripting: Removed allocation in every frame from ScriptableRuntimeReflectionSystemWrapper.TickRealtimeProbes. (1097039)
Scripting Upgrade: Fixed an issue where some C# class libaries would fail to load. (1116475)
Scripting Upgrade: Fixed ReflectionTypeLoadException when getting types from assembly. (1127900)
Services: Fixed crash when an unhandled exception occurs on a background thread with Cloud Diagnostics enabled. (1114571, 1122097)
Shaders: Fixed out-of-memory when trying to compile shader that uses self-referencing macro. (1119490)
Timeline: Fixed issue where a timeline would not play on AOT platforms using Mono and .NET 3.5 (1129165)
UI: Fixed issue with CanvasGroup.Alpha not affecting nested Canvas's UI elements. (1127613)
Unity Test Runner: Fixed Exception not handled properly in PlayTests when a custom Enumerator is used as a Coroutine and throws an Exception. (1120096)
Universal Windows Platform: Fixed incorrect mouse position for NewInput. (1091493)
Universal Windows Platform: Fixed rapid triggering of OnClick() events in UI when multiple Xbox controllers connected. (1099111)
Universal Windows Platform: Prevented an error from the reference rewriter about the missing method 'ConfigurationElement::get_Item' when the EntityFramework.dll assembly is used. (1124092)
Video: Fixed a crash on quit, and on end of playmode, when using a VideoPlayer in a prefab. (1126578)
Video: Fixed Android Video doesn't start to play in the application when Android OS is 4.1 or 4.2. (1124979)
Web: UnityWebRequest: Better document SetRequestHeader regarding cookie. (1128889)
Windows: Fixed Multidisplay always reverting to native resolution on primary display. (1040726)
Ideally you should use source control so you can see exactly what's changed, roll back changes etc.
NOTE: Projects saved with PlayMaker 1.8 cannot be opened with older versions of PlayMaker!
There is an Asset Store Bug where it can give you the wrong version of an asset after switching Unity versions. (Case 954335).
If you switch Unity versions and then see errors when importing Playmaker, check this thread for the solution. Basically you have to force the Asset Store to re-download PlayMaker when switching Unity versions.
If the Playmaker Menu is not available after importing Playmaker:
Other things to try: NOTE: Backup your project first!!
NOTE: You only need to remove old files if you have errors after importing an update.
CAUTION: There are some files in the PlayMaker folder that you might want to keep! Follow these steps carefully:
If you notice the Playmaker Editor slowing down with larger projects, try these workarounds:
Error building Player: SystemException: 'System.Net.Sockets' are supported only with Unity Android Pro. Referenced from assembly 'Photon3Unity3D'
Photon is not supported in iOS and Android Basic builds. I you do not have Unity Pro, delete the Photon Unity Networking folder.
If you don't have Unity Pro, you can get Photon Plus, which will allow you to publish without Unity pro.
To remove iTween from Playmaker:
When running, the FSM has no active state (no State being green).
GameObject is not a valid component type, but the action was modified to account for this:
NOTE: Unity 5.3 now overwrites files instead of silently making a duplicate. In most cases this should work a lot better!
Unity 5 changed the way assets are imported from unitypackages. Instead of overwriting files, if internal asset GUIDs don't match, Unity creates a duplicate file, appending ' 1' to the name. Older projects might have Playmaker files with different GUIDs (e.g., files copy/pasted in Finder/Explorer or downloaded from the forums), resulting in duplicate files when importing an update. These duplicate files generally cause errors and need to be removed!
If you import PlayMaker and find that you have duplicate files, please see 'How to safely replace an old Playmaker installation' above.
You can manually re-assign the missing script in the Unity Inspector or use this guide to fix references across the whole project.
Unity 5 removed properties that allowed you to target common components on a GameObject (e.g., guiTexture, renderer, rigidbody...). If you targeted these properties with Get Property or Set Property actions Playmaker will try to update the paths, but you may need to re-enter the target. In the future, you should target components directly - drag the Component into the Target Object field NOT the GameObject.
Please check this thread for more information.